OS THE FIRST BERSERKER: KHAZAN DIARIES

Os The First Berserker: Khazan Diaries

Os The First Berserker: Khazan Diaries

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Many of Khazan's bosses have fixed stamina bars that you slowly chip down to perform a brutal attack, Sekiro-style, but others have stamina bars that fluctuate as they attack—just like they're using stamina.

A gameplay parece amplamente a de Nioh, ao ponto do quase parecer 1 sucessor espiritual do game. Khazan possui acesso a 3 ESPÉCIES por armas: lança, espada grande e empunhadura dupla usando espada e machado, utilizando cada uma dessas armas tendo tua própria árvore de habilidades onde o jogador consegue montar builds completamente variados de modo a este mesmo Género do arma.

O game reinventa elementos centrais do universo do Dungeon & Fighter utilizando uma Jeito ousada e texturas realistas para criar uma experiência visual envolvente.

The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”

But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.

Moderno soulslike, Khazan reúne elementos qual deram certo na Classe e faz seu próprio suco — e um suco demasiado bom para se repetir

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Com 1 visual visual cell shading que imita 1 anime, o jogo se destaca através maneira saiba como usa seu sistema do habilidades para atravessar ao jogador a sensaçãeste do qual este protagonista é poderoso.

It's more that The First Berserker: Khazan having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its pelo frills linear structure can feel basic at times.

Este Primeiro Berserker: os impressionantes gráficos cel-shaded 3D do Khazan dão vida ao mundo do Arad com este visual vibrante de filmes animados.

Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.

Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.

It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.

The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.

For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike

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